Stop collecting moves. Start solving problems.
A weekly loop for students who want to get better faster, by training the specific things that go wrong in their rolls.
The weekly loop
Name the stuck point
After every roll, write down one specific thing that went wrong. Not "I got submitted", "I got stuck flat under side control and couldn't get my elbow back in."
Find the problem in the library
Open the Problem Library and search for your stuck point in plain English. Each problem maps to a phase and a handful of games.
Pick one game
Don't shop. Pick one. Read the start position, win condition, and constraint. Screenshot it or print the card.
Play it on open mat
Ask a training partner for 5 short rounds. 3 minutes each, reset to the start position on every win or stall. Switch top/bottom every round.
Notice and adjust
After the round: what worked? What did your partner do that you couldn't solve? Write that down, it's next week's problem.
House rules
One problem per week
Why: Don't chase five. Pick one and run it 2–3 sessions. Patterns stick when you see the same situation 30+ times.
Short rounds, frequent resets
Why: A 3-minute round with 6 resets gives you more reps than a 10-minute round with one. Reps in the problem are the point.
Lose on purpose
Why: Pick games where you start in the bad spot. Comfort doesn't build skill, solving a problem under pressure does.
Ask the constraint, not the coach
Why: Before asking "what should I do here?", ask "what does the rule force me to do?" That's where the answer lives.