What's stuck right now?
Pick the phase you're losing in. We'll show you a few common stuck-points, choose one and we'll route you to a game built for that exact problem.
Don't see it? Describe it freely or browse the full library.
How the Lab works
Problem → Phase → Game → Constraint → Result
Problem
Start with what's actually going wrong on the mat. Not a move, a problem. Specific, observable, repeatable.
Phase
Locate the problem in one of the 8 phases: Standing, Passing, Retention, Pinning, Escaping, Submissions, Scrambles, Resetting.
Game
A small positional game that puts you back in that exact situation. Clear start, clear win, short rounds, reset, repeat.
Constraint
A rule that forces the behavior you want. Constraints shape skill faster than instruction.
Result
Play. Notice what improved. Adjust the constraint up or down. Run it again next session.