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HomeCLA Grappling Framework v1.2
Coach Guide

Coach the environment, not the move.

A practical playbook for running a CLA session, from the 2-minute opener to the 5-minute debrief.

Session template (60 min)

01

Pick the problem (2 min)

Open the class with one specific problem. "Tonight: bottom side control. Everyone gets stuck flat under pressure." One problem per session beats a tour of five.

02

Frame the phase (1 min)

Name the phase out loud. "This is the Escaping phase." That single label gives students a folder to put the rest of the session in.

03

Demo the start position (2 min)

Show the exact start, the win condition, and the reset rule. Don't teach a move. The game teaches the move.

04

Play short rounds (20–30 min)

3–5 minute rounds, reset to start on every win or stall. Rotate partners every 2 rounds. Volume of reps in the problem matters more than length of round.

05

Scale the constraint (ongoing)

If top is dominating, add a constraint that helps bottom (e.g. "top hands inside only"). If a pair has solved it, tighten the constraint. Coach by adjusting the game, not by interrupting it.

06

Debrief (5 min)

Two questions only: "What did you notice?" and "What would you try next time?" Let athletes verbalize the pattern. Skill they describe is skill they own.

Scaling cheat sheet

Too easy for top

  • Restrict the dominant grip or hand placement.
  • Force top to win by a specific submission family.
  • Shorten the time to win, or add a points cost for stalling.

Too hard for bottom

  • Loosen the win condition (recover half-guard counts).
  • Give bottom a free frame or grip to start.
  • Cap top's intensity (e.g. "70%, no scrambles").

Mixed-level class

  • Same game, different constraints per pair.
  • Pair up by belt; rotate within belt for 2 rounds, across belts for 1.
  • Use the higher belt as the constraint-giver for that round.

Common pitfalls

Teaching the move before the game

Fix: Let the problem show up first. Demo position and rules. Coach inside the reps, not before.

Rounds too long

Fix: Long rounds drift. Keep rounds short and resets frequent, that's where the reps live.

Too many constraints at once

Fix: One constraint per round. Layer in another only after the first becomes invisible.

Coaching by interrupting

Fix: Adjust the constraint instead of stopping the action. The environment is your microphone.

Tools for coaches