Standing
Grip fighting, stance, takedown entries, and balance management before the fight goes to the ground.
What this phase means
Before the fight goes to the ground, the standing phase is a battle of grips, stance, distance, and entries. You either control the engagement or you react to it.
What to recognize
- +Who has the dominant tie or grip
- +Whose stance is lower and more balanced
- +Which way pressure is being directed
- +Where the level changes are happening
- +When the opponent over-commits or freezes
Beginner mistake
Standing tall, hands low, and reacting only after the takedown attempt has already started.
Intermediate mistake
Winning the grip but stalling there — collecting ties without ever converting them into an entry, throw, or shot.
Featured games
All games in this phase →3-Takedown Shadow Series
solo · beginner · 4min
Ankle Pick Cycle
Both standing, collar-elbow tie · all · 2min
Ankle Pick Only
Both standing, neutral · blue · 2min
+ 5 more games in this phase, sign in to view.
Common problems in this phase
+ 39 more problems in this phase, sign in to view.
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